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Month: April 2019

Things that can make a difference in Unity’s play mode compared to your build

Posted on 2019-04-282019-06-05 by FlaSh.G

Your build doesn’t behave like your game did in play mode? Here’s a few things that can be different in a build, and how you can avoid them.

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An intro to serialization in Unity

Posted on 2019-04-152020-02-15 by FlaSh.G

The word “serialization” isn’t necessarily a term you learn about in your first year of programming, but it refers to a very basic IT concept that every Unity dev sooner or later comes in contact with. This article is meant for Unity beginners as a short explanation about the term, what it means in Unity,…

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Why strings are not your friend

Posted on 2019-04-132024-02-09 by FlaSh.G

Strings can be found in many places throughout the Unity Engine. Your first steps with Unity are very likely to involve using some strings at some point, because that’s what many resources tell you to do.
However, the sooner you stop using them for your architecture, the better.

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