Your build doesn’t behave like your game did in play mode? Here’s a few things that can be different in a build, and how you can avoid them.
The word “serialization” isn’t necessarily a term you learn about in your first year of programming. It refers to a very basic IT concept that every Unity dev sooner or later comes in contact with. This article is meant for Unity beginners as a short explanation about the term, what it means in Unity, and…
The term “Singleton” comes up rather often once you’re past the first few hurdles in coding for Unity, and upon researching it, you likely have seen anything from it being a really bad thing to it being that one solution you absolutely need.
This article explains what a singleton is, and what it isn’t.
Strings can be found in many places throughout the Unity Engine. Your first steps with Unity are very likely to involve using some strings at some point, because that’s what many resources tell you to do.
However, the sooner you stop using them for your architecture, the better.