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Month: March 2019

What exactly is FixedUpdate?

Posted on 2019-03-272022-08-17 by FlaSh.G

Understanding FixedUpdate is important to create games that offer the same gameplay experience on all machines, no matter at what framerate the game runs. This article explains what FixedUpdate is… and what it isn’t.

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Using components instead of inheritance in Unity

Posted on 2019-03-262021-10-19 by FlaSh.G

Developers with an OOP background, no matter how experienced, struggle when they first stumble upon components on GameObjects in Unity. Alternatively, they enforce OOP principles in their Unity projects… and struggle later on.

This article tells you how to embrace component-based design.

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Creating a camera setup in Unity

Posted on 2019-03-252022-02-09 by FlaSh.G

This article will summarize how I build different types of camera setups. You don’t have to do it the same way, but the techniques I use might help you get a new point of view for how you can accomplish things in Unity.

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Recent Posts

  • Unity and the mysterious singleton
  • Communicating Objects
  • Reference Semantics for Beginners
  • How Unity destroys objects
  • Unity Game Initialization

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Soda - ScriptableObject Dependency Architecture

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