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Tag: Patterns

Unity and the mysterious singleton

Posted on 2019-04-152020-09-13 by FlaSh.G

The term “Singleton” comes up rather often once you’re past the first few hurdles in coding for Unity, and upon researching it, you likely have seen anything from it being a really bad thing to it being that one solution you absolutely need.
This article explains what a singleton is, and what it isn’t.

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Build Camera Component-Based Design Components Dependency Injection Destroy FixedUpdate Framerate Initialization Object Communication Object Destruction Object Oriented Programming OOP Patterns Reference Semantics Serialization Singleton Tags Update
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