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Tag: Component-Based Design

Using components instead of inheritance in Unity

Posted on 2019-03-262020-05-14 by FlaSh.G

Developers with an OOP background, no matter how experienced, struggle when they first stumble upon components on GameObjects in Unity. Alternatively, they enforce OOP principles in their Unity projects… and struggle later on.

This article tells you how to embrace component-based design.

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Build Camera Component-Based Design Components Dependency Injection Destroy FixedUpdate Framerate Initialization Object Communication Object Destruction Object Oriented Programming OOP Patterns Reference Semantics Serialization Singleton Tags Update
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